18 June 2012, 10:46
Back when glowing pits still existed i had a greater demon rip my entire fortress a new asshole. A miner uncovered the bottom level of the pit, i didn't even know there was adamantine on the map until he dug into the pit and got instantly gibbed from the demon. I failed to secure the stairs so i assembled the entire fortress into a rag tag band of recruits with no weapons or armor. They piled into the hallway adjacent to the top of the stairs. When the demon emerged he blew a fireball at the crowd and killed 15 of the 20 dudes sitting there. The rest were injured severely. I only had about 10 dwarves left who were all raging and tantruming at the same time. I had managed to equip a few of them with weapons, which just made killing each other easier. After some slaughter the last three dwarves were all running around mad about their friends dying when the demon approached. He bitchslapped one into a wall, turning him into a fine red mist. Another got swiped by a fireball and had a leg severely injured. The final dorf was raging so hard he tossed his sword straight through the demon's head, splattering his black goo all over the dining room. After killing the demon he went over to the injured dorf, strangled him to death and then starved himself, ending the fortress. It was a ride while it lasted.
18 June 2012, 10:29
BritDwarves: Every crafter is a crossbowDwarf, the rest are your glorious men-at-arms, who handle cattle, farming and management.
JapDwarves: Dwarves with management skills get full kit, training, and no physical jobs. Everyone else gets axe/spear as good conscripts.
300Dwarves: Everyone has mandatory wrestling. Uniform is only Shield and Spear. Create your own hot gates. NEVER SURRENDER.
VikingDwarves: They live in turfs (workshops, dormitory and cattle in one). Create semi-sufficient groups/clans when digging. Create middle area where goods are stocked and traded.
FinnDwarves: Only shallow digging. Survive on cattle, booze and crafts (mostly bone and wood). Everyone gets a shortsword and wrestles, preferably in a sauna or lake.
ADDorf: must make all rooms symmetrical, hallway must have even number of wall on either side (WWWdoorWWW) no filth allowed everything must have their own stockpile.
QuaryDorf: Only way to mine is with a quarry thats always exposed.
Fight Club: Conscript each 1-3 waves. Make a meeting area with shared barracks in the middle (make it visible!). Training at low threshold all year round so there is always dorfs fighting while the rest watch
18 June 2012, 10:19
I had a dwarf decked out in steel plate with an axe soaked with the blood of all the mythical creatures he had killed, including dragons and legendary beasts. He was on his way to slay some great evil someplace, got ambushed by goblins at night and took a crossbow bolt in his back, piercing the lung or heart. He at least managed to chop his attacker's head off and fell a few other goblins before he bled out.
18 June 2012, 09:59
This is the year 1060 or so in my game, and there are no big Dwarven civs left. Just wandering bands. I'm the only dwarven city left alive. And I'm impregnable.
The humans ask why I do it, when there might be more profit in the mountains. The elves scoff at my idiocy — though they show up every year to buy my goods, even after an entire caravan of theirs was taken out by gobbos.
18 June 2012, 09:50
This is how my games go:
You have struck Lignite!
You have struck Orthoclase!
OH SHIT SON
You have struck Moonstone!
SHOW ME NOW
You have struck Amethyst!
Okay come on
You have struck Schist!
You have struck Granite!
You have struck Mica!
You have struck Chalk!
18 June 2012, 09:41
I love how astoundingly broken the medical system can get when you have a legendary team.
It started when a forgotten beats melted one of my best soldiers, Mafol Kubuktathur, was melted with diseased blood. Every single body part was red.
The medical dwarves began their grisly works. The diagnosis was over almost instantly, and the surgeon began to remove what appeared to be all of the flesh. The infection had left it in such a state that it was all taken off. After that, bones were set. There were other injured dwarves, but none quite as severe as this one, so the process took about two months. The wounds over her entire body, from the surgery and the original battle were all sealed by adamantine thread and bandage. Another month spent recovering, with more wound dressing and suturing every other day, and she got out of bed. What at the time must have been little more than an adamantine suit with a pool of organ mush inside of it, stood up, and armed itself with the adamantine sword it used when it was still a dwarf, and straight away went back to the training room.
11 June 2012, 14:11