29 January 2016, 11:39
Let me tell You the story of the weresheep the woolen horror which
haunted the fortress "strikemirror" and has taken it close to defeat
I embarked in year 250 in a really peaceful
spot. Between a dwarfen and a human controlled region there should not
be much hassle with invaders and both the lands as well as the mountain
were full of riches.
Things went pretty smoth
for one year. For defense i deployed the good old dwarfen bunker. One
entry to the castle secured with a raising bridge, one outer wall with
two raising bridges. Right behind the outer wall was the trade Depot and
a lot of farming and pasturing was going on.
weresheep arrived at the gates. It immediatly started charging at my
dwarfes. I ordered the bridges raised, but all the dwarfes nearby the
lever decided to have a drink first or socialize with visitors.
05 November 2015, 03:41
This is my first story here so I hope you like it. The story is about a fort that I'm running right now. I'll update this story as I play along!!! I hope you like it!
7 brave dwarves ventured into the mountains to make a glorious new outpost.
We arrived at the embark location. It didn't look like I expected. No damn hills! Only one little hill. Which is at the verry end of our embark. We'll have to dig straight down then!
We struck galena! We just hit the ground and found this rather useless ore. We'll turn it in some crafts later on to sell to some Merchants.
We have established the basics! We got kitchen (with still and butchery) up and running. The farm is doing great so far. We also have a basic meeting hall now and a dorm. But don't forget our awesome treasure room!
We started digging out the galena to turn into crafts. We set up a basic crafting area to make stone crafts and all kind of other things. It won't take long before the Merchants arrive. Better hurry and make some crafts!
The Merchants are here. I'll try to sell some crafts we could finish aswell as some food and drinks.
The Merchants didn't have anything really usefull for us. I just took the golden bar a pick and some other stuff.
We have way to many food and drinks. Every dwarf is bussy getting the galena to the stock pile. We'll have a lot of lead and lead crafts being made. The next caravan better be a big one!
Everything is running fine. I'll have to think about a miltary sooner or later. We also need more gold way more gold or the secret project wont be able to be build!
The fort is exists of 16 dwarves right now.
I'm going to take a rest. All that hauling made me tired.
So that was my first post. I'll update as soon as I'm able to play a bit more.
14 January 2015, 23:26
Ucim was born in 156 to unknown parents, in the world known as the Realm of Tempests.
His prowess with a sword and his natural physical ability quickly distinguished him from his peers, and he rapidly entered the service of his lord.
Ucim, however, was not content with being a mere hearthsperson of an insignificant mead hall. He wanted to be more.
His deepest desire was to be remembered for all eternity, sung in legends.
He worshipped the God of Fame after all.
Joined by his two childhood friends, Usan Lovetreasures the swordsman and Itvid Burialbears the bowman, he set out with a bronze greatsword and iron determination.
His first kill was a bandit by the name of Ezif Spongygrowth, whom he murdered ruthlessly, much to the horror of his two companions, who barely recognized their friend anymore.
After conversing with a lord, trying to find a quest worthy of him, a specific name caught his attention.
04 November 2014, 17:55
We had gathered around the workshop, waiting to see what the fledgling ranger, and loving father of 8 (eight!) would do. Nil had attracted the rapt attention of a few of us after the trade caravan had left, when, while out on the hunt for wombats, he suddenly dropped his crossbow and his countenance took on an unworldly aspect. Nil had rushed back into the fortress of Copperflag and without a moment's hesitation, expelled the tenant craftdwarf at the workshop where he was absent-mindedly producing pots.
Nil's face glistened with perspiration, his eyes glazed and vacant, as he surveyed his surroundings. We knew immediately what this was, and what he must be thinking: this is the place where he would produce his masterpiece. His life's work.
12 October 2014, 05:27
"In the Fortress News today, bad luck and bad timing claimed the lives of two citizens of the fort.
Having been alarmed to an incoming goblin siege, the fortress denizens were told to report to their designated 'lever pulling stations' to raise the access drawbridges. At that moment, one of the semi-wild emus that had been caught that season and were being bred for eggs reverted to a wild state and started running about in a panic, knocking dwarves over and generally disrupting many jobs, including those of the lever-pullers. The military was not prepared in time to save the two
citizens whose names are currently being withheld, pending an investigation.
The nobility is calling the incident an embarrassment and have ordered the stray emu chained and executed for willful sedition, sabotage, and accessory to dwarfslaughter."
30 September 2014, 01:32
Logem and Sigun stood on either side of Erith, their militia captain. Sigun Earthenfountain took a long draw from his carved fungiwood pipe, causing the bowl to faintly glow a dull red in the dim cavern. He gripped his steel warhammer, a masterwork of craftdwarfship, created by their own legendary weaponsmith, Koe Degelostar. Most of the rest of Sigun's squad were grabbing equipment or hadn't arrived yet. They were the closest ones ready for battle when the alarm was sounded. A couple of marksdwarves were stationed at the fortifications behind them at that place, the deepest safeguard of the colony of Craftflame. Two tiers of battlements rose into the high chamber, meant to defend against the strange things that were reportedly seen dwelling in the great magma sea during the excavation of the adamantine vein. But they were not prepared for this. These were not magma crabs or fire imps, but something from much deeper. Demons, surging up from Hell itself, eager to exploit the passage into the world above that the colony's mining efforts had unwittingly created.
A hysterical ore hauler had managed to make it out and raise the alarm. Two miners were unaccounted for, as well as Domas, one of the miner's young children, who had been allowed to watch his father work at the excavation. It did not bear thinking of what fate had become of them.
20 August 2014, 14:38